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on the TV screen during football replays!
Take 3 steps, plant a foot and change direction
sharply.
Fake with your upper body. As you plant a foot,
fake your arms, head and upper body in the opposite
direction you are about to go.
Most importantly, run hard!!!
For the defender:
Stand off your mark about 2 metres/10 feet. This
distance becomes a personal preference after a while
so try different marking distances to see what works
for you.
Usually if you are marking at the front of the stack,
you want to be between the thrower and your check.
Don t take your eyes off the cutter. Watch their hips
for hints as to which direction they are going to cut
Clear the passing lane after your cut and return to the back
of the stack. This will allow other cuts right after you. Take
turns playing offense and defense. Be sure to try a variety of
cuts. Cheer your teammates when they make a good cut, a
nice catch or a D block. This drill is a great way to warm
up before a game.
12
hand throw
forehand: a difficult but useful throw; the thrower leads
with middle finger along rim, index finger supporting disc;
also called a flick.
A
handler: The offensive player with the disc
marker: the defensive player covering the thrower.
layout: dive!!!  If you didn t catch it, you should have laid
out
A Glossary of
O offense
Ultimate Jargon
pick: an intentional or unintentional block where a player
gets between you and the player you are covering
(descriptions presuppose a right-handed
pull: like a kickoff in football, the throw that begins the
thrower)
possession.
run through: what you shout to tell another player to run
backhand: a standard throw; right-handed player places
past the disc without picking it up
thumb on top of disc, curls fingers underneath, extends arm
to left side of body.
stack: offensive strategy in which all the players line up
down the middle of the field and alternately make cuts to
bid: an impressive (but failing) diving attempt to catch the
the side.
frisbee. Often used in a positive way, ex.  Nice bid
stall count: The defensive player counts up to 10 while
clog: to prevent good cuts by standing in the way of your
defending the offensive player. The offensive player must
teammates.
throw the disc before the  t of ten otherwise it s a turnover.
check: The player you are defending.
swill: a bad throw.
chilly: slow it down, be patient, wait a moment for the
up! what you shout to alert players that the disk is in the
game to get reorganized again.
air.
cut: a run by a receiver to shake his defender.
D: defense
disk in: a verbal shout signalling that the disc is in play.
force: guarding on only one side of the thrower to make
them throw to the other side. The direction you want them
to throw is the direction of the force.
Types of Force:
Force In: force to the middle of the field
Force Out: force to the outside of the field
Force Sidelines: force to the near sidelines
Force Home/Away: force to the home or away side
Force Forehand: force the thrower to use a forehand
throw
Force Backhand: force the thrower to use a back-
13
B
Resources
THE ULTIMATE HANDBOOK DISCRAFT
www.ultimatehandbook.com www.discraft.com
A complete guide to playing Ultimate from the beginner to Supplier of Ultimate Discs
advanced level.
GAIA
www.gaia-ultimate.com
PLAY ULTIMATE
www.playulty.com
Supplier of Ultimate Cleats, jerseys, and other accessories.
If you didnt get this booklet with a video, Play Ultimate is a
10 minute video designed to introduce Ultimate to new
players. Hosts John and Heather break down the rules, skills
and spirit so you can get started quickly.
UPA
(ULTIMATE PLAYERS ASSOCIATION)
www.upa.org
Serves to promote and support the sport of Ultimate and
needs of its members.
ULTILINKS
www.ultilinks.com
A great source of links to other ultimate sites throughout
the world.
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